Dynamical Systems - History - Backgrounds |
Cellular Automata (1947-present) 
Cellular automata are the simplest models of spatially distributed
processes. They consist of an array of cells, each of which is allowed to
be in one of a few states. At the same time, each cell looks to its
neighbors to see what states they are in. Using this information each cell
applies a simple rule to determine what state it should change to. This
basic step is repeated over the whole array, again and again. Some of the
patterns produced, by several simple cellular automata, are shown on this
page.
Cellular automata were invented in the 1940's by the mathematicians
John von Neuman and Stanislaw Ulam, while they were working at the Los
Alamos National Laboratory in northern central New Mexico. The most famous
cellular automaton is the "Game
Of Life" invented by mathematician John Conway, in the 1960's. Despite the simplicity of the rules
governing the changes of state as the automaton moves from one generation
to the next, the evolution of such a system is complex indeed.
For interactive cellular automata simuations, go to Prof. David
Griffeath's Java-based page CAffeine. (The images
on this page were produced by Prof. Griffeath and his students.)
A great collection of animated simulations is available at the Live Artificial Life
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